Command a WWII fleet
Crossing the T is a turn-based naval strategy game. Build a task force of battleships, carriers, cruisers, destroyers and submarines, deploy it in secret, then outmanoeuvre the enemy through fog of war, weather and smoke. Every ship moves, then every ship fires, then it is your opponent's turn.
Why you'll keep playing

Fog, weather and fire
Ships only see as far as their lookouts. Rain, snow and rough seas roll in and out, destroyers lay smoke, and hits can start fires and flooding.

Four navies, twelve admirals
The USA, Japan, Germany and Britain each fight differently, and every commander brings a signature ability. Build to a budget or let Quick play pick for you.

Historical campaigns
Fight Coral Sea, Midway, Guadalcanal, the Philippine Sea and Leyte Gulf, then hunt the Bismarck, Scharnhorst and Tirpitz. Win as either side.

Solo, hot-seat or 2 v 2
Play the AI, pass the iPad to a friend, or fight two fleets a side on a larger map. Battles save themselves every turn so you can pick up later.
How to play
Spend your points on ships and pick a commander. Place your fleet in your deployment zone. The enemy cannot see where you put it.
Tap a ship to see every spot it can reach this turn, then tap one. Carriers launch squadrons; submarines can dive.
Tap an enemy to fire with the best weapon automatically. Broadside targets take more damage; flak, secondaries and depth charges fire by themselves.
Score points by sinking ships and by holding objectives at the end of each round. The higher score after the last round wins, or sink the entire enemy fleet to win outright.
Touch controls: tap to select and move, pinch to zoom, drag with two fingers to pan. Mouse: click, scroll to zoom, right-drag to pan.
Know your ships
| Class | Role |
|---|---|
| Battleship | Longest-range guns. Overmatches cruisers and carriers, and a repair party patches her up once when badly hurt. |
| Carrier | No main guns, but fighters, dive bombers and torpedo bombers strike far beyond gun range. |
| Cruiser | Destroyer hunter with radar that sees through smoke, and flak that shields nearby friends. |
| Destroyer | Fast and hard to spot. Torpedoes, depth charges and two smoke screens. |
| Submarine | Dives to vanish from guns while her air lasts, then surfaces to strike with torpedoes. |
Campaigns
Coral Sea · Midway · Guadalcanal · Philippine Sea · Leyte Gulf. Fleets follow the real orders of battle, scaled to the game.
Denmark Strait · Sink the Bismarck · The Channel Dash · North Cape · Operation Tungsten.